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3D DESIGN AND ILLUSTRATION
Quickie Motorized Wheelchair

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Spyder Clothing Graphic

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Once we have a plan of what we are to create, we start with the act of creating 3 dimensional geometry in modeling software. A variety of tools are implemented by the artist to shape a mathematical list of numbers in the x, y, and z directions. We spin, clone, twist, twirl, push, pull, add and subtract to create an object which has shape and contour. As we sculpt, we move and rotate this object to scrutinize it from every angle, just as if we were holding it in our hands.

Once the shape is right, we turn to the color or surfacing phase. The requirements of the material of the shape, direct our efforts. Color, shininess, translucency, surface and texture are all under our control. We can make our object appear to be made of most any material, real or otherwise.

As soon as the artist has the model taking on the appearance of texture, volume, and mass, he can turn to lighting his creation. He control light as if it came from the sun, a studio light, neon, candle, or a nuclear explosion. At this point the model is placed in an environment which could be a simple as floating in space or as complex as a subassembly of the space shuttle. The model can be manipulated to resemble a photograph, a cartoon, or some yet to be discovered style.

The final step is to compose the imagery as if we were viewing it through a camera. The artist moves the camera around the model and views it from every conceivable position and angle. Aperture, focus and lens angle are set, just like in photography. Once he has a composition fitting the project, he snaps or renders a picture to film, file or print.


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